a HUD shows all info such as resources, status, buildings, and other features to a player
It's shown when a player won the battle. A number of skulls(max 3) tells how much of the opponent's buildings are destroyed
It gives extensions of more buildings, weapons, and characters. An Instant button with a gem consumption makes the work faster!
You can recruit soldiers for the battle with resources you have. Upgrading town hall unlocks more warriors
Gold Box is a storage of gold coins. It should be upgraded if you want to have more capacities
In any reasons, you can quit in the middle of the battle. The window confirms if a player really wants to quit
Two cogwheel icon button on HUD leads a settings page that helps how to control functions
Character Information page shows different abilities on each warrior with a training time
You can build, buy, or upgrade anything for the game. You need three different resources individually to buy units
< UI Responsive Animation Test in Unity >
< Process >